Narrative Affordances of Scale in VR: Remediating Traditional Iranian Storytelling
"M.E., the imprisoned character in a room is attracted to a hanging light and tries to catch it. But the room itself becomes an obstacle on his way."
Social Immersive Platform on Mozilla Hub. I was involved as a design consultant and 3D scenographer in developing the primarily architectural concepts of this project owned by the Society for Arts and Technology (SAT).
Unexpected destiny of a doll who enters a dollmaker's studio.
Empathy Machine criticizes the rhetoric of “machines: the ultimate saviors of humanity”.
Interactive VR experience about the interconnections between the goals we set and the balance of marine ecosystems.
Experimentations around the notion of scale in VR.
Raphael plays the role of a Morshed (leader) in the traditional ritual of Zoorkhaneh (house of strength)
Portfolio of a number of my design and 3D visualizations for exhibition spaces in contract with Raymon studio.
A short edited film that depicts the irony of planning for a 100'000 year future in spite of ongoing human-made crisis.
A whimsical VR experience that visualizes the communication challenges of a fast pace presentation of theoretical concepts in a non-native language.
Three fictional characters interview a little girl.
Design & 3D visualization
A VR experience based on the documentary film I AM THE BLUES (2015) directed by Daniel Cross
A series of character animation practices in collaboration with MasoulTV
HUM(AI)N: Being Human in the Age of Technology
Design Collaboration & 3D visualization
Experiment with Processing