This assignment was done over a few weeks during the Foundation term at Think Tank Training Centre; CG Asset Creation for Films or Games. It started with blocking out the 3D model and finalizing the main details in Maya. Polish details were added in ZBrush, like adding folds and irregularities to the surface. It was then textured in Mari and rendered back in Maya with V-Ray. Final look Dev touches were done in Nuke.
Look Dev Turntable
Texturing in Mari
3D Modeling Breakdown
Sculpting & Texturing Inspiration Board
