This was my first ever ZBrush modeling practice done as one of the weekly assignments during the Foundation term at Think Tank Training Centre; CG Asset Creation for Films or Games. It was freely modeled using DynaMesh and then converted into a cleaner topology with ZRemesher and using painted Polygroups as guidline for this re-topology process. The images were rendered in ZBrush and exported to Photoshop for final look dev touches.
Reference Board
